
While there are few generic units, unit classes dictate the role of units. All Command Bases can be upgraded to have Shields, while most other units need a Home Planet shipment to get them. Shields are basically a second set of hitpoints that auto-regenerate, that must be overcome before the unit's actual hitpoints are damaged. Some units and buildings can be upgraded to have Deflector Shields, which work the same as in Galactic Battlegrounds 1. The five Politicians differ significantly between each Faction. It works more like the Native American system, with five options that give better benefits the later they are chosen. This is essentially the same as ageing-up, in that it costs resources and a Politician is chosen that gives certain benefits and shipments. The different classifications are Station (Discovery) -> Garrison (Colonial) -> Installation (Fortress) -> Stronghold (Industrial) -> War! (Imperial). Instead of "ageing-up", the classification of the player's base is upgraded, giving them access to better equipment and technology. Instead of Trade Routes, there are Towns, which are similar in that they provide a trickle of a certain resource, except that no stagecoach travels between them. They build an Outpost (which is like a Trading Post, not the AoE3 Outpost) near the settlement to gain access to native units and technologies. Players can ally with native settlements that appear on some maps, the same as in Age of Empires 3. It can be gathered from a wide range of sources depending on the map, such as plasma deposits on Naboo, tibanna gas deposits on Bespin, water vaporators on Tatooine, or lava flows on Mustafar.Įach faction has a Home Planet, which sends shipments as the faction builds experience, just like the Home City. Credits are used for advanced units, buildings and research. Materials are used primarily for constructing buildings and for some units. It is gathered from herded or hunted animals or plants. Supplies are the basic resource for unit production. The resources gathered on the map are Supplies, Materials and Credits. Links go to Wookieepedia for more info on various things. I've based it entirely on the movies since I think the Expanded Universe are for the most part rubbish. Note that this is just for fun: I don't plan to make this as a mod for the game (I know it can't be done), I'm just imagining what it could be like. I was prompted to post this by Thundermuffin. I think the Age of Empires 3 gameplay model suits the Star Wars Universe even better, so have postulated on what Star Wars Galactic Battlegrounds 2 could be like if they used the Age of Empires 3 engine. Anyone who is both an Age of Empires fan and a Star Wars fan will remember Star Wars Galactic Battlegrounds, a Star Wars RTS that used the Age of Empires 2 engine in fact the two were so similar that it was almost like a professional total conversion mod.
